Added: Dakota Beams - Date: 02.10.2021 13:37 - Views: 30345 - Clicks: 679
Team Fortress 2 just received a big update that focuses on improving matchmaking, both for casual as well as competitive. One of the biggest criticisms against Team Fortress 2 in recent years, especially after the arrival of games like Overwatch, is that its matchmaking is a mess. Valve is tackling this in a big way with this patch. The update brings ificant changes to both casual and competitive modes that will hopefully modernise an archaic aspect of Team Fortress 2. Starting off with casual, Valve now uses the Glicko skill rating used in CS:GO to match players with others in a Tf2 comp matchmaking skill level.
When voting on a map at the end of the match, only maps for the current game mode will show up. For competitive, Valve made it so players will also be rated based on the Glicko rating system. Now, you will need to win ten matches, which earns you one of the 13 ranks. Those who do not own a Competitive Matchmaking Pass must now be casual level 3 or higher, as well as being a premium user and having a phone associated with their Steam if they want to play competitive.
The update also introduces a couple of welcome features, such as the ability to queue while playing in boot camp or during a casual match. For instance, you can queue for all game modes. Check out all the patch notes below: Matchmaking changes Tf2 comp matchmaking revamp The matchmaking system used for Competitive Mode has been overhauled. The old 18 Competitive ranks have been consolidated into 13 new ranks. Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone associated with your.
And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal. Players could perform a double-jump and then quickly switch to this item and eke out a third jump. The goal of the change was to require players to commit to this item in order to gain the extra jump. Machine The type of badge shown on the main menu can now be changed by clicking the gear button near the badge The in-game action buttons Call a vote, Request a coach, etc.
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Team Fortress 2 patch overhauls matchmaking, revamps competitive mode